So, should we continue to fight or not... Geserbarune glanced at the battle zone in the distance, and he was a little worried... He was thinking about it, but the next second, he was slightly stunned and his face suddenly turned pale! "Damn it!" Suddenly, he was swallowed up by two huge mud flows and disappeared! Only Altluqi was left, looking around coldly with a wary look on her face. After a long time, she suddenly breathed a sigh of relief and confirmed that the other party had left. I actually won, that vampire... Heh, you actually saved me once... Wow! She dry-heaved, unable to suppress the dull pain and blood in her body any longer. She let the scarlet blood drip from the corners of her mouth. She weakly dissipated the power of her blood ring, slowly fell onto a tree, gasping for breath. She raised her bloodshot eyes and glanced at the distance that had been burned beyond recognition. you……
already…… Have you left? Chapter 20, Gains and Improvements, Skills (L) For some reason, Artluqi felt a little lost in her heart, but she also knew that this was normal. After all, he had lived for such a long time, and she could not hide from the beginning that Victor wanted to escape at any time. But now is not the time to care about this - the burning in the soul is still continuing, and the sacred wedge that was driven into the body is still backfiring madly. This spell, which had been strengthened several times and cast jointly by four cardinals, was so powerful that it could purify any Dead Apostle in an instant. Although it could not kill her, it was like a deadly curse, constantly surging in her body. The more power she used, the more violent the curse became. Her soul was already too weak, she had to find a safe place as soon as possible and rest... ASAP…… She flew drowsily in one direction until her consciousness became increasingly weakened and exhausted. Finally, she had to go deep into the mountains and forests, find a hidden corner, and slowly approach it. "It's the first time in hundreds of years that we've fallen to this point..." The Dead Apostles are really becoming more and more difficult... The Church has been encircling them more and more often, and there have been more and more actions against the ancestors. Even that group of guys are constantly developing tricks specifically designed to deal with them. In the haze, Artluqi couldn't help but think that maybe what the guy named Victor said was right. It was because White Winged Justice saw this that he tried to learn from humans, end the so-called internal friction, unite against external forces, and thus want to start the so-called negotiations and cooperation. But... the Dead Apostles are not humans after all. They are immortal, and they are pursuing desires and fun in this boring eternal life. They don't care... The so-called future, right? You know, even those magicians who joined the Dead Apostles in pursuit of their roots and ideals will gradually forget their past pursuits and fall into confusion in these eternal days. Artelluqi slowly closed her eyes, feeling sleepy, and her thoughts became more and more scattered, until... In a daze, Artelluqi seemed to hear a hint of...
Footsteps? …… When Artluci woke up again, it was already daytime two days later. With her mysterious perception, Artluchi noticed the change of time almost immediately. However, when she opened her eyes, she stared at the ceiling in confusion and blankly - there was no annoying sunlight that should have come from the forest, but instead an unfamiliar environment. Her magic power suddenly started to work, and she sat up quickly with alertness. But when she saw Victor, who was holding his chin and looking out the window in the distance, she suddenly froze there and relaxed at the same time. "You... didn't take the opportunity to leave?" "I was just planning to take this opportunity to leave." Hearing this, Victor, who noticed that Arteluci had woken up, turned around helplessly and said lightly, "But a certain princess was really injured too badly, and she didn't know how to run away and fell asleep. Even I could sense it, let alone the people in the church." "This forces me to return, so that I can at least move you farther away, to prevent you from dying too quickly and freeing up their energy to deal with me." Victor was quite helpless, he did not lie. His own condition benefits from the game system, so it will be immediately full after upgrading. In a sense, he is in his prime. For him, escaping was not a difficult task, but to deal with the encirclement of the entire church... or to escape from the pursuit of an archbishop, the level of level five was obviously barely enough. So, when the green dot of Altluchi stopped without even leaving the range of his map perception, Victor, who understood what was happening, hesitated for a while, then slightly changed direction, turning a corner with her and fleeing to the north for a while. Victor admitted that a little compassion was a factor, but more important was rational thinking: He couldn't let Altluchi really die here. Otherwise, the Dead Apostle's environment will further deteriorate, and his life will become even more difficult. The church that successfully killed or captured Altluki, especially the bishop who was responsible for hunting down Altluki, will definitely be able to free up their energy to deal with him. He has already demonstrated a lot of talent, which will inevitably attract the attention of the church - this is not self-praise, but a high-level magician who has fallen into the status of a Dead Apostle will almost certainly become a headache for the church, and the church will never be lenient in this regard. Once they are targeted by the church, their actions are often quite aggressive. Ensure the survival of Altluchi before leaving. At the same time, if he lets Altluchi continue to attract the church's firepower, he will have plenty of energy to complete another plan. For example...his main quest - The Beginning of the Legend. …… Victor has been digesting his gains over the past two days. If you survive from a desperate situation, there will be blessings in the future. High returns are often accompanied by high risks. Similarly, the bigger the waves, the more expensive the fish. Although the development of this situation did not conform to his idea of steadily becoming invincible, it was still a gain after all. The character level has reached 5. Half of the 999 experience points rewarded by the mission have been used up, but with the experience points accumulated from killing the knights before, there are more than 800 points left, and it will soon reach the points required for upgrading to level . The tasks and challenges rewarded a total of 99 source crystals, 9 attribute points, and 3 talent points. He evenly distributed the 9 attribute points between spirit and strength. He had used the 18 attribute points from the three upgrade rewards twice for Constitution and once for Agility, which resulted in these two attributes being almost disconnected from the other attributes. To be honest, if this were a game, Victor wouldn't hate the extreme flow, but in reality... he still planned to stick to the all-round flow.
After all, extreme flow often means that if you encounter an accident or restraint, you will be doomed, but there is no shortage of accidents in reality. In addition, the quest rewards a little willpower and a little luck, as well as a little legend. This brings his attributes to where they are today: Character: Victor R. Douglas, 159 Source Crystals, 617 Experience. Vitality: 98%, blood is sufficient (I just drank blood, and my vitality and magicka are recovering slightly faster.) Magic power: 100%, circuit overload (the sequelae of the magic circuit overload operation, the magic power operation is sluggish for a period of time, accompanied by burning pain.) Mental/physical state: sleepy, tired, with an additional level of hindrance. The basic attributes are: Strength: 14 (base 10, distributed +4) Constitution: 23 (base 11, twice allocated +12) Agility: 23 (basic 17, +6 for the last time to escape) Magic: 18 (basic 18, no allocation yet) Spirit: 19 (base 14, distribution +5) Advanced properties (advanced properties are constant and general behavior cannot be changed)—— Intelligence: 8 Luck: 6 (base 5, +1) Willpower: 5 (base 4, +1) Mystery: ??? (Currently +1) Note 1: 5 is the best attribute template for an average adult. This is a comprehensive evaluation based on system data estimation and is not absolute. It is for reference only. Note 2: Each attribute point increase is not a fixed amount. The higher the attribute, the greater the total amount of increase. Looking at his own attributes, Victor nodded with satisfaction. Most of the attributes will reach the dividing line of 20. At this point, in terms of physical fitness alone, he is already comparable to most of the first-class agents in the world. This refers to the enhanced physical fitness. Well, maybe the strength is still a little lacking. However, he is a magician after all, and his main attributes should be magic and spirit. Physical fitness and agility are necessary for survival, so strength naturally becomes the only attribute that is postponed. But as for why it should be added, it is naturally because Victor does not want to really become a melee idiot. Just like having guns on the battlefield doesn't mean everyone will just shoot. When two troops fight together, the role of guns will be reduced, and it will be more of a test of physical strength and... bayonets. Victor must also consider that most of his future enemies will be agents, and the extent to which he can resist once they get close to him. What's more, reality is not a game. The power of magic itself has no direct relationship with magic power and spirit. Magic power represents the upper limit and recovery speed of magic power, while spirit represents one's own control ability. Although these two main attributes will also enhance the strength of magic in disguise, they are not as intuitive as strength after all. Well, in the terms of the game, improving the attributes of weaknesses is the behavior that yields the greatest benefit. Then comes the talent points that Victor values the most.
Attributes improve yourself, but talent points improve the strength of plug-ins! This cannot be ignored. Of course, Victor first had to light up all the panels—— In addition to the characters, tasks, maps and copies that have been lit up, there are also three basic panels: skills, mall and backpack. It is worth mentioning that after completing the task, Victor also unlocked the additional "reputation system" unlocking rights. Therefore, behind the seven panels, Victor keenly discovered a small + sign. After clicking it, there was a lonely reputation (W) panel inside. Without any hesitation, Victor lit them all up! At this point, his external appearance was finally fully revealed to him for the first time— Skill system: divided into three panels, namely skill upgrade, skill learning and skill enhancement panel. Skill upgrades rely on proficiency. When proficiency is fully reached, it will automatically upgrade. There doesn't seem to be much room for maneuver. It allows Victor to see his skill status more intuitively. For example, his current earth magic mastery is only at Lv4, while his water magic mastery has reached an astonishing Lv6, which is currently the highest. In addition, things like suggestion, magic portrayal, basic etiquette (magic ritual is a kind of etiquette), etc. are classified as basic occultism. The overall level is Lv3, among which the level of suggesting oneself reaches Lv5. The only pity is that the skill system itself does not provide additional explanation of the level, but based on Victor's own strength and estimation, he thinks the maximum skill level should be around Lv10. The higher it goes, the higher the proficiency required. The skill learning and skill enhancement panels belong to the operation panels. As the name suggests, they are systems used to learn and enhance the skills themselves. The former currently has nothing in it. According to the instructions, it seems that you need to collect relevant information, such as skill trees or principles, before you can activate it, and then use this system to learn quickly. The latter is a big consumer! There are many skills that can be enhanced, almost all of Victor's skills can be enhanced, but what is consumed is... talent points! Nima! Victor took a look and found that a cheap water blade only needed 1 talent point to be enhanced into an enchanted water blade, such as one with the additional sharpness attribute. Next, you can upgrade the water magic mastery to form transformation, and at the same time gain ice/gas transformation one level lower, so that water magic can be freely transformed into ice magic and steam magic. This requires... 10 talent points! Why don't you go and grab it? ! However, skill enhancement does not necessarily require talent points. Some skill enhancements have several directions and require different materials. Some even require Victor's mystique or other attributes to meet the standards before they can be enhanced. It has to be said that this is the most complicated system that Victor has found so far, and it is also the system that has consumed the most time for him to study in the past two days. In the end, he didn't strengthen any of his skills, and chose to upgrade the specialties of the panel itself first - because they were very powerful. There are four upgrade branches for skills (J), namely: Expertise [Training Space]: After activating this expertise, you can enter the training space after falling asleep every day to conduct free training with a time flow rate of 3:1. The daily limit is eight hours. It requires 1 talent point to activate. Expertise [Way of Learning]: After activating this expertise, you can acquire new skills through combat learning, information collection, and reading related books and various skill-related entries. At the same time, the skill learning rate is increased. It requires 1 talent point to activate. Expertise [Self-Taught]: After activating this expertise, you will automatically gain a random skill/character expertise/talent/trait every five levels. When it is activated, you will automatically gain a chance to comprehend it, and gain a chance to comprehend it based on your character level/5. It requires 5 talent points to activate it. Racial Specialty [Bloodsucking Enhancement]: After lighting up the path of learning, this specialty will be automatically lit up, and your skill of bloodsucking will be automatically enhanced to "Vampire Touch".
Vampire Touch: Increased blood absorption rate, blood absorption vitality, magic conversion rate, attribute conversion rate, enhancement rate, damage, and additional features [Blood Analysis·Skill Related] Blood analysis·Skill related: You can obtain some of the opponent's skills by analyzing the information in the blood. Victor still had five talent points, so he activated the first two specialties, [Training Space] and [Way of Learning] without hesitation. After all, these two specialties, one can turn his eight-hour day into twenty-four hours, and the other can not only allow him to collect new skills, but also enhance the "blood-sucking" skill for free. However, what he didn't expect was that after he lit up the [Training Space], the skill tree behind it did not reveal a question mark like the previous character panel, telling him that he needed to max out all the current specialties before entering the next stage. Instead, a new speciality was directly lit up - Expertise [Strong Enemy Challenge]: Additional expertise. This expertise can be unlocked in advance after completing any Strong Enemy Challenge. After this expertise is unlocked, the Strong Enemy Challenge mode will be unlocked in the training space. Each time you enter the training space, you can choose a "strong enemy" you have defeated as a challenge target to train yourself or learn the opponent's related skills. It takes 3 talent points to light up this special feature.