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I'm a national team, so it's reasonable to mix in the entertainment industry

I'm a national team, so it's reasonable to mix in the entertainment industry

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Chapter 320: Yaoyao, you have to play games with me.

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Chapter 320: Yaoyao, you have to play games with me.

Chapter 320 I must start going to jail. After receiving Li Jinglin’s first draft. The old thief didn't have any other reaction. Instead, he put down the music and talked about other things. "Come on, Lee, here's a little version of what we're testing, and I'm bringing it to you to play with." The old thief is very supportive of Li Jinglin's work. In order to support, but also to let Li Jinglin deeply experience the soul. Suddenly, a small demo for testing was given to Li Jinglin. It’s not that I’m dissatisfied with Li Jinglin’s music. The old thief is simply judging himself and others. We know that in the professional field, real experts have their own self-confidence and arrogance. Such arrogance is not that "my stuff must be perfect", but the paranoid belief that they can make their works better and better. .

And there is absolutely no need for anyone to judge his work. In other words.   I'm just a gamer, and music needs professionals. If I say it's good, it doesn't necessarily mean it's good, and if I say it's not good, it doesn't necessarily mean it's really bad. Experts will have their own professional measurement. Soul flavor is never "what do you think", but "what do I think". Whether it’s from the birth of Souls games to the development of players. This idea of ​​"what I think is so" is present throughout. If you really choose "What do you think", then the Soul game will not be born, because it violates the normal logic of game behavior in every aspect. It's just that the production team feels that the gaming industry needs this kind of game, so I have to do it, and I think it's good to do it. It's like there are messages from seniors in the game, "There are scary mobs ahead, but the rewards are only stones", but there is still a pool of blood on the ground. There are countless ways to die, and few Ashes and hunters will choose to take a detour. . Everyone will think, "It's terrible, just send it, I'll try it first and then talk about it." [Cliff ahead, no hidden door] Almost all players will think, "You mean it doesn't exist? The more you say that, the more I will jump!" Then I realized, "Oh shit, it really doesn't exist." This will produce the truly spectacular large-scale confusion operation of the Souls game. A group of people lined up to jump off the cliff. The cliff was covered in blood. Therefore, from the time of production, the old thief wanted to tell Li Jinglin. [I will not have any comments on your work. You can try it yourself first and feel it until you think it must be like this. Then we will use it directly without any other comments. 】 Very willful. In the Souls game, it is always the players themselves who decide whether something will work or not, not the mission guide.

Outside the game, it is not the company CEO who decides whether the game will work this way, or whether the music will work this way, nor the player market. Simply the producer himself. After getting the demo sample sent to him by the old thief, Li Jinglin frowned and pondered for a moment. Immediately, the sample being tested was opened. "Elden Ring" is an open world, but an open world based on the logic of a small garden. It is normal and simple to test areas separately. The file size is only 15G. It seems that only a small area has been opened. After all, for an open world game, it is normal to use 80G at every turn. Even if the model is reused multiple times, 70G, 60G and so on are too common. 15 G is indeed just a small part. Li Jinglin opened the file and started running it. There are only two areas shown on the map. [Michaela's Holy Tree] and [Ashes King City Rodel] After familiarizing himself with the plot design and general process of the game, Li Jinglin naturally knew that these two maps were very far behind. I'm afraid I won't go to jail. But it is for work after all. Moreover, this is a test version, and it also has terrain and model testing requirements. Therefore, in order to meet different testing needs, there is a background command window. You do not need to constantly fight and avoid monsters like players. You can completely clear monsters with one click. Then walked slowly on the Avenue of Light. That's exactly what Li Jinglin thought. There is no difficulty at all. Easily open a bottle of happy water, put on headphones, and click on the music player software. After all, there's no musical implant whatsoever. Just walk on, I'm afraid I won't feel anything. After clicking the random play button, Li Jinglin controlled a group of badly modeled characters, carrying the big sword in his neck, and began to walk on the map. [Can the character die without monsters? 】 It turns out. Without monsters in other games, it would be really lonely and boring, not to mention dying accidentally.

But the Souls game is obviously different. Even if there aren't any monsters, the way players die can be weird. Holy tree. It is really composed of winding branches and trunks. You need to move forward, jump, and jump from one branch to another. There is a bottomless abyss underneath. Moreover, this model is very interesting. Just like the tree branches are like cylinders, this model may not be polished very finely, so it may actually slip. If your feet slip, you will die. If you jump incorrectly, you will die. Even if he jumps accurately, but the height difference between the branches is too high, he will die. When Li Jinglin walked for ten minutes and fell to death four times. began to doubt life. "So, what would it be like if there were monsters?" The moment the monster opens.     In the lamentation of the computer. Li Jinglin was numb. The tree trunks were covered with all kinds of monsters, including super-large giant ants, a trumpet-playing snowman in the shape of Michelle Ice City, and some indescribable looking zombies. As soon as you get closer, all kinds of things will start to greet you. At this moment, Li Jinglin realized. "I understand, I know what kind of music should be used for this scene." really. No matter how strong the theory is, no matter how strong the understanding is. It's better to get started once, so that your understanding will be more accurate. Li Jinglin, who is afraid of heights, would be a little frightened walking on such a road when there are no monsters or music. And if the monster is brought out but not allowed to move, the strange shapes will make the monster even more nervous. There are thousands of ways to drop san, there is always one that suits you. Can be imagined. What will it feel like if there is still a battle to be fought or a monster blocks the door? If it can be based on this. The music is also filled with motivational hints that are enough to make people nervous and anxious, and from time to time, the volume is slightly different to scare the players.   The experience of this game must be full. But after all, it is just a process of running the map. Players will be familiar with it the second time, and they will always adapt after dying countless times.

Therefore, such hints cannot be too intense. "Of course you still have to experience it yourself." Li Jinglin nodded with satisfaction. The question of whether to torture or not is not important, what matters is whether you can torture others. At the beginning, in order to create a soundtrack for Hall of Valor, it was common for me to get started with the demo for testing, play fish in advance, and engage in some test-oriented gaming activities. have to say. The two games gave Li Jinglin completely different experiences. In Assassin's Creed and Hall of Valor, although there are faction reactions, overall there is not much in-game hostility. That is, there are very few people who will take the initiative to chase you and chop you. When playing, I feel very relaxed. Riding a horse and looking at the scenery, the overall feeling is quite pleasant. It's just a repetitive game that can get boring sometimes. But in the game world of Elden's Circle.   The streets are full of people who want to kill you. There are only a handful of people or monsters who don't take the initiative to kill you. The scenery is indeed beautiful, and you can also have a chance to relax. The design is actually very good. But if you look at the overall feeling of the game, it's a "sense of crisis." To what extent is the crisis felt? Probably   I saw a door ahead. But I dare not go in. I always feel like there's a monster hiding behind this door, planning to sneak up on me and stab me in the back. Then roll in quickly. Sure enough, a monster rushed out when he stepped on the horse. At this moment, I felt that my life had reached its peak, and I had completely seen through the thoughts of the old thief Miyazaki. Then the next second, something fell from the sky, letting him know that the old thief was one level higher than him. The whole thing was spent in such a thrilling battle of wits and courage. Although the mental pressure on me was great. But the advantage is that you will never feel bored, and it feels like there are always surprises waiting for you ahead. For this unique game. Li Jinglin had more thoughts.

This is an epic game with so many thrills and excitement. How to end it can better cleanse the player's tired body and mind. Let the pleasure after success be doubled and magnified. Unlike many games. If we talk about Assassin's Creed, players are more like seeing the magnificent life of the protagonist Eivor. Then, this Elden Ring is the player himself, truly embarking on the difficult and tortuous road to becoming a king. What kind of ending can truly be worthy of such an epic scroll in which players participate? Li Jinglin thought about this for a long time. All kinds of thoughts flashed through my mind. But it's hard to pin down. Open the demo file and open the game settings set. The player acts as a very "weak" fader. Start with nothing, or almost nothing. Overcoming difficulties bit by bit, growing up, experiencing unimaginable difficulties, and defeating demigods, dragons, and monsters one after another with one blow. Kill from the south to the north, kill from the north to the south, and kill from the sky to the earth.   Finally, he walked behind Elden's throne. Face the final boss and prepare to face the last powerful enemy before becoming king. Face to face the representative of the Supreme Will, face to face the incarnation of the Golden Law. Standing before the Faded One is the true God. As a mortal, he challenged the real gods and killed them. It is conceivable how excited the player must be, and what a sense of accomplishment and pride they must feel when faced with the road to becoming the king that they have finally paved after dying hundreds of times. What kind of epic music should be used to welcome such a legend. (End of this chapter)

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