The preface will outline the general direction of this book and provide insights that might help you decide if it's suitable for you. You can skip it.
(Summary: It doesn't follow the game's main story; it's more about creating fun.
The early stage is a bit slow, the middle stage is full of fun, and the later stage features well-reviewed books 【referring to content that includes reader comments, and some side stories are even reader submissions】.
The highlights are various major events, such as planetary devastation, raiding the Garden of Recollection, or frequently blowing up the Legion to see who is more destructive.
As of chapter 300, the Preservation has been made to devour The Propagation, and the Tianhui Star Wall has been made to grow on its own.)
Regarding the protagonist—many complain about the name, but there's nothing to be done about it. He enjoys mischief, is a mild troublemaker. Can someone who can play with Aha be considered normal?
He has the common personality issues of a Genius, being somewhat self-centered and willful. But he's considered a 'good person.'
He thinks about finding his way home (but won't go back). This serves as a main plot point. He's a cosmic wanderer with an easygoing/nuclear personality.
I'm considering whether to arrange for the entire Earth to drift over, then under the Geniuses' protection, achieve a real-world seven-day weekend?
Regarding the content, there will be very little of the game's main story, but it will be present. It's somewhat like the Astral Express Crew and the protagonist each doing their own thing without interference. It's simply borrowing the world-setting to write my own story.
There will be many original character plots (for example, Asta's type of money bag), but they will not contradict the game's settings and plot (unless betrayed, then there's nothing to be done).
This book is full of wild ideas. As for the plot, the original main story will likely be quite different by the time it begins, as the timeline is many years before the main story. It would be too strange if nothing changed.
Also, it will reveal a dangerous world-setting. The honkai: star rail world is truly not beautiful; ordinary people in it might be caught in a madman's rampage and perish at any moment.
In short, fanfiction cannot completely avoid the original plot, but if it's too involved, it's better to just play the game. The focus is on digging into the game's plot scraps and adding original secondary settings.
Regarding the Genius Society, the later team-building activities of the Geniuses will be very interesting.
Regarding the Company, the Company is a complex entity, difficult to define as simply good or bad. There will be some cooperation with the Company.
At the same time, as a mega-corporation approaching the ultimate form of capital, it's reasonable for them to have some value-extracting technologies, and it's also reasonable for such a large force to hide certain things, right?
For plot purposes, I will add many settings to the Company that are not in the game, but they will not conflict with the Company's 'image.'
Regarding the Xianzhou, its prototype is ancient dynasties throughout history, naturally carrying a built-in sense of goodwill. So, it's also reasonable for them to have a bit of 'insufficient firepower phobia' like us and like to keep a few tricks up their sleeves, right? I'll base it on our real-world template.
Regarding Abundance, Aeon ≠ Emissary ≠ pathwalker ≠ blessed one. Emissaries and Abundance Followers are blessed ones, not necessarily good, but pathwalkers who actively walk the path of Abundance must conform to selflessness, altruism, and healing.
Regarding Emissaries, Emissaries are actively granted by an Aeon. They don't necessarily walk that path or endorse its ideals. For example, that bug was given all of the path energy by Aha. Or Huàn Lóng, who fears her own destruction. Or the Preservation Trailblazer in the Company who doesn't believe in Preservation.
And Shuhuo, who goes around smashing, looting, and burning (Shuhuo's understanding of Abundance is clearly different from Yaoshi's; it believes that eating other lives to merge them with itself and share eternal life is a form of Abundance).
Regarding pathwalkers, pathwalkers are not necessarily weaker than Emissaries. An Aeon is the sea, an Emissary is a wave, and a pathwalker is a drop of water. But a drop of water remains a drop of water after falling into another drop of water. One walks the path themselves, the other is actively given by an Aeon.
It's like a race track where the finish line is the Aeon. pathwalkers walk alone, while Emissaries are placed in the middle of the track by the Aeon.
Perhaps their starting point is a finish line that ordinary pathwalkers can hardly reach in their lifetime, but pathwalkers also have the possibility of surpassing Emissaries.
For example, in the case of Acheron, I don't believe that Black Commander of Nihility, such a complete slacker who thinks everything is meaningless, would actively give power to someone. That's impossible, because it would be meaningless, and that's not Nihility at all.
It can only be that Acheron herself walked far enough on the path of Nihility, absorbing enough path energy. You take it yourself; Black Commander doesn't care. Take as much as you can. If you take more than a typical Emissary, you become an 'Emissary' who isn't an Emissary.
Emissary is not a power level but a product of an Aeon's action.
Regarding Destruction, according to the setting (deleted content), the protagonist has a grudge against the Destruction faction. Out of hatred, he will help out wherever Destruction is being fought.
Regarding the previous life, I haven't decided yet. The idea is to have the entire world of his previous life fall into this universe in the later stages.
With the help of a fully grown protagonist, achieving a society with infinitely abundant resources and highly developed productivity is simple. In reality, it's 007, but in the novel, it's a seven-day weekend, playing around and being cosmic wanderers together.